Game art outsourcing

YOUR IDEA IS THE
STARTING POINT

We hold the direction from concept art to in-engine build, so what made your idea worth making is still there when it ships.
Start your project ↗

CLIENTS AND PARTNERS

TyGames
VTCV
APG
cview
Motion Logic
ESCON

ABOUT US

Founded in 2023 by Ila and Shawn after years of freelancing together. We own the art direction, concept art, environments and pipeline of every project we take on. We care about the parts players never notice but always feel.

Paramaribo, Suriname / Since 2023
CEO / TECHNICAL DIRECTOR

Shawn

Tech art and environment design.

Builds the tools and pipeline that keep the work running.

CCO / ART DIRECTOR

Ila

Art direction and concept art.

Turns an idea into a world that feels like it existed before you arrived.

What we do

FROM CONCEPT
TO POLISH

Art Direction 01
Concept Art 02
Environment Art 03
Unreal Engine Integration 04
Modular Asset Kits 05
Materials & Texturing 06
Props & Set Dressing 07
Optimization & Polish 08

SELECTED WORK

SHIPPED CREDITS

Steam ↗
Waiting for the endRise of a Legend
Environments / Unreal Engine
SkycastlesCorsair Cove
Environments / Unreal Engine
DreamscapePioneers of Pagonia
Environments / Unreal Engine

3D Environments

BucketStraw hat
Riverside
Environments / Unreal Engine
Gatekeepers
Environments / Unreal Engine
Tropical Forest
Environments / Unreal Engine
Haunted Factory
Environments / Unreal Engine
Brothers
Environments / Unreal Engine
Starfall
Concept Art / Storytelling
Troll
Illustration / Storybook
FinalSketch
Caveterna
Concept Art / Interiors

2D Concept Art

Nightingale Hills
Concept Art / Town Design
Desert
Environments / Unreal Engine
Forest Path
Environments / Unreal Engine
Ice
Environments / Unreal Engine
Sci-fi
Environments / Unreal Engine

HOW A PROJECT RUNS

Six stages, each with a gate: what has to be true before the next one starts.
01 / BRAINSTORM

Your idea, back to you

We describe your idea back to you in a paragraph and a moodboard, and move on once you agree it is right.

02 / BREAKDOWN

The plan

An asset list and a build order, so everyone knows what gets made and in what sequence.

03 / VISUAL IDENTITY

The direction

In-depth moodboards set the look. You sign off on the direction as a whole, not on single images.

04 / DEMO REGION

A first slice

A small region of the world, so we are both looking at the same thing before full production. Billed as part of production, not before it.

05 / PIPELINE

The setup

Tools and workflow set up so any artist joining the project produces usable work within two feedback rounds.

06 / PRODUCTION

The build

Everything is delivered into your engine, and we review it ourselves before it reaches you.

YOUR TEAM HAS A GAME TO SHIP
WE HELP BUILD
THE WORLD

Bring us the brief, blockout, moodboard or ugly prototype. We'll figure out the art production needed to turn it into something players want to explore.

Have a world to build?

LET'S MAKE
IT REAL

We don't just execute a brief or act as extra hands. We work with you to discover what your idea can become.
Send a brief
Pick a starting point
Start a projectWe have a project and want to scope the artRequest a quoteWe know the deliverables and want a priceAsk a questionSomething else - availability, process, rates